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Last Updated: August 15, 2017
Jailbreak Specific Rules
Cheating in LR
Invalid Warden Kick
CT(Guard): Assist the Warden in controlling all prisoners.
Warden: Give out orders to prisoners, kill any prisoner who rebels.
Deputy: Warden can appoint him to control the prisoner(s) while the Warden is off elsewhere.
T(Prisoner): Either follow the wardens rules to get your last request or to rebel against the guards and control the map.
You are automatically KOS if you…
Enter restricted areas. (Armory, Vents, Teleporters, Catwalks, guard Areas. Unless specified otherwise)
Are AFK for more than 1 minute.
Point any gun at a guard.
Charge a guard with a knife.
Claim you don’t know a prison game when the game has already been explained to you.
Kill or damage a non-baiting guard.
Are a rebel unless the guard pardons you or does not take action.
AFK Freeze: Cannot use mouse or keyboard at all for 20 seconds except voice and text chat. AFK freeze becomes a regular freeze after 20 seconds.
Freeze: Cannot move at all. May move mouse to look around.
Action Once: When the warden says for example, “Jump” you are to only jump once unless specified otherwise.
Warden Death: Last order given is still in effect for 15 seconds upon the warden’s death.
Repeats: When someone requests a !repeat. The warden will only repeat once. Anyone who requests a repeat shortly after he already repeated the order in an attempt to troll will be slayed/killed.
Delaying: Not complying with an order within three seconds.
Bomb rushing to a beacon: If a warden tells you to bomb rush to their warden beacon, you must run to it, without delaying, and freeze inside.
Take one step out: When the Warden tells you to take one step out, you must move about one step out of your cell. You must be within knifing distance of your cell door/the wall next to it, otherwise guards can kill you.
Misleading commands: If a command is intended to trick prisoners AND results in the death of three or more prisoners, it is misleading. Misleading commands are only allowed in Simon Says.
Freeday: These are days where prisoners and guards can do whatever they want within the normal prison rules.
Event Days: These are special rounds that can either be started via players voting for them, or manually by the warden. If an event is started manually by a warden, the event lasts for the entire round, even if the warden dies.
Cells open before orders are given.
Warden does not give orders within the first minute of the round.
Warden dies and no guard takes over within 15 seconds.
Intentionally going within knifing distance of a prisoner.
Entering a prisoner designated area.
When can you kill a baiting guard?
Prisoner(s) may attempt to kill any guard that goes inside a prisoner designated area.
Prisoner(s) may knife while lining up shoulder to shoulder however you cannot move WASD, NOTE if you move WASD while lined up to knife a guard that is not baiting and guard may kill you. guard may not kill you though if you didn’t move WASD but you knifed them.
Warning Shots: All warning shots must be given below the knees. You will be given a warning if you…
Detour or delay.
Do not actively participate in prison games.
Warden must ask the Prisoners if they would like to play an opinionated game. Majority decides whether or not the warden can proceed with the opinionated game or not.
Example; Warden has the T's line up shoulder to shoulder and says "If you would like to have a joke day, crouch." Assuming 5 prisoners are alive and 3 of them crouch. The warden can play the opinionated game as the majority of the T's would like to play.
Opinionated Games: Joke Day, Singing Contest, Dancing Contest, Diving contest (talent based), Talent Show, Shoot Or don't shoot
To begin playing Simon says, Simon must say "Simon says I am Simon, Simon says we are now playing Simon says."
T's must only do the order that Simon says until the next Simon Says order is given.
T's must not do any actions that Simon did not issue.
Warden CANNOT begin playing Simon says at the beginning of the round. Simon says can only begin once prisoners are at a T Designated area. Ex: warden markers, lines, big cage, etc.
Do the Simon says order once then stop unless instructed otherwise by Simon.
Ex. If Simon says crouch you must un-crouch after 2-3 seconds.
Ex. If Simon says jump, jump once unless instructed otherwise.
First Reaction Last Reaction: Warden will say first reaction or last reaction and then an action…
First Reaction: First person to complete the action dies.
Last Reaction: Last person to complete the action dies.
Death Walk: All prisoner(s) line up on a line set by the warden, All prisoner(s) must look straight up with their flashlights turned on (Type /flashlight), Looking down is KOS. When the warden indicates to begin the prisoner(s) will crouch walk backwards until they fall off of a ledge, or when they feel that they are at the edge they stop, stand up and freeze while still looking up
Red Light Green Light: All prisoner(s) line up on a line set by the warden, there is a finish line further away from them. When the warden says green light all prisoner(s) are then allowed to move forward, but once the warden says red light all prisoner(s) must stop. If a prisoner doesn’t stop in time then the warden is allowed to kill the prisoner. The game goes on until the set amount of winners is reached.
Shoot or Don’t Shoot: All prisoner(s) line up on a line set by the warden, All prisoner(s) must face away from the warden and freeze. The warden will then ask prisoner(s) at random shoot or don’t shoot, while his crosshair is on a random prisoner(s) head. If the prisoner asked says shoot then the T that he is aiming at will die, and if he says don’t shoot then the game goes on and the warden picks new prisoner. prisoner(s) can only say don’t shoot 2 times in a row, then they must say shoot.
Odd Man Out: Can only be played if there are 3 prisoner(s) remaining, the prisoner(s) form a triangle (On positions set by the warden). The warden will tell the prisoner(s) to face away from their teammates, and when the wardens says to the prisoner(s) will turn around and look at one of their teammates. Whoever has 2 prisoner(s) facing them is the odd man out and is KOS.
Zombies must walk and may only right click Knife a guard.
Zombies can only climb objects/ladders to get to a guard.
Guard may not kill a zombie that right click knifes them.
Guard may not restrict areas.
Pandas must crouch at all times.
Pandas may climb ladders/objects.
Guards may not restrict areas.
Prisoners may only left click knife guards.
Monkeys must be bhopping at all times (constantly jumping).
Monkeys may climb ladders/objects.
Guards may not restrict areas.
Monkeys are only allowed to right click guards.
Guards can't kill prisoners in knifing distance.