WEASELLLLLLL

Some rule ideas

5 posts in this topic

Freekill:

If the t is killed for an obvious reason then the will get punished for asking for a respawn.

It gets annoying after a while when they obviously know what they were killed for.

The 1st time they do it it should be a warning, if they do it anymore they will get punished

 

Armory:

I think that it should be forbidden to shoot all the guns in armory at the beginning of the round as a ct so that the T's can not get guns if they rebel.

 

With love- WEASELLLLLL :x

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30 minutes ago, VAPE GOD FOX said:

Freekill:

If the t is killed for an obvious reason then the will get punished for asking for a respawn.

It gets annoying after a while when they obviously know what they were killed for.

The 1st time they do it it should be a warning, if they do it anymore they will get punished

 

this is a good thing to add

+rep

31 minutes ago, VAPE GOD FOX said:

 

Armory:

I think that it should be forbidden to shoot all the guns in armory at the beginning of the round as a ct so that the T's can not get guns if they rebel.

 

 

don't think any cts do it

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26 minutes ago, VAPE GOD FOX said:

yes some cts do that

i have seen it before

 

O.o

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On 12/17/2016 at 5:49 PM, VAPE GOD FOX said:

Freekill:

If the t is killed for an obvious reason then the will get punished for asking for a respawn.

It gets annoying after a while when they obviously know what they were killed for.

The 1st time they do it it should be a warning, if they do it anymore they will get punished

 

I have changed rule 2.11 to fix this issue. " 2.11 - Command Abuse (Using any command improperly. EX; Using !repeat when someone else just used it. Or typing !freekill when you know you were killed for a valid reason.) "

 

On 12/17/2016 at 5:49 PM, VAPE GOD FOX said:

 

Armory:

I think that it should be forbidden to shoot all the guns in armory at the beginning of the round as a ct so that the T's can not get guns if they rebel.

 

With love- WEASELLLLLL :x

 

I believe this would fall under rule 2.5 " 2.5 - Exploiting (Using any game exploit that gains an unfair advantage or interferes with the game mechanics in some way.) "

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