CS:GO - Jailbreak Rules

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CS:GO Jailbreak Rules


Last Updated: January 15, 2016

Offence Levels:

  • High Offence: 1 Month Ban(43800min=Month) ⇄ Permanent Ban

  • Moderate Offence: CT Ban/ 7 Day Ban(10080min=7 Days)>

  • Minor Offence: Slay/Gag/Mute>Kick/Swap>60 min - 1 day ban


1. General Rules:

1.1 - Spam (Repeatedly using any means of communication for annoyance)

1.2 - Common Courtesy(If someone asks you a reasonable request to stop then stop.)

1.3 - Ghosting (Providing or receiving information that would give an unfair advantage)

1.4 - Freekilling (Killing a player who is not a rebel)

1.5 - Mass Freekill (Killing multiple T(s) (3 or more)

1.6 - CT Violation(View Game Guide)

1.7 - Warden Violation(View Game Guide)

1.8 - Cheating in LR (Cheat during an LR, If you lose you must take the loss and be killed)

1.9 - Gun Planting (Intentionally giving a T a weapon)

1.10 - Delaying the round.(Camping, hiding, etc)


2. Misc Rules:


2.1  - Impersonating (Pretending to be someone with a certain position within the community. Using an admin’s name in game or claiming you are staff.)

2.2 - Voice Changers (Using any software to change your voice)

2.3 - Leave to Avoid (Disconnecting from a server to avoid punishment)

Ex; Freekilling and then disconnecting

2.4  - DDOS Threat

2.5 - Exploiting (Using any game exploit that gains an unfair advantage or interferes with the game mechanics in some way.)

2.6 - Ghosting (Giving alive players information while dead, that would give them an unfair advantage.)

2.7 - Leave to avoid (Leaving the server to avoid admin punishment)

2.8 - Swap Violation (Rejoining the team you were swapped off of.)

2.9 - Terrorist Mute (Holding down the voice chat as warden to intentionally mute T(s))

2.10 - Invalid Warden Kick (Kicking the warden without a valid reason)

2.11 - Command Abuse (Using any command improperly. EX; Using !repeat when someone else just used it. Or typing !freekill when you know you were killed for a valid reason.)



Game Guide



  • CT(Guard): To enforce the Wardens rules and assist the Warden

  • Warden: Give out orders to prisoners, kill any Prisoner who rebels.

  • Deputy: Warden can appoint him to control the T(s) while the Warden is off elsewhere

  • T(Prisoner): Either follow the Wardens rules to get your last request or to rebel against the CT’s and control the map



1.1  Freeday if...

  • Cells are open before orders are given
  • Warden does not give orders within the first minute of the round
  • Warden dies and no CT takes over within 15 seconds


1.2 AFK Freeze (Cannot use any action/movement on their mouse or keyboard, AFK freeze is only in effect for 20 seconds, after the 20 seconds are up you are required to freeze)


1.3  Freeze (Cannot use any action/movement on keyboard but can use mouse)


1.4 Action Once; When the warden says for example “Jump” you are to only jump once unless specified otherwise.


1.5 Baiting:

  • Going within knifing distance of a T
  • Entering a T designated area.

     When can you kill a baiting CT?

  • T(s) may attempt to kill any CT that goes inside a T designated area.
  • T(s) may knife while lining up shoulder to shoulder however you cannot move WASD NOTE if you move WASD while lined up to knife a CT that is not baiting and CT may kill you. CT may not kill you though if you didn’t move WASD but you knifed them.


1.6 Vote Kicking Warden: You must have a valid reason to kick the warden. Failing to have a valid reason may lead to a ban. If a warden is kicked without a valid reason his orders still remain in effect and he is still the warden of the prison. CT's may kill anyone disobeying orders in the event a warden was kicked without a valid reason.

     Valid Reasons

  • Warden is freekilling.
  • Warden is doing the same game as the previous round.
  • Warden has never been a CT before.

1.7 Warden Death: When the warden is killed, the last order given is still in effect for 15 seconds. 


1.8 Repeats: When a repeat is requested with the !repeat command the warden must repeat his orders once. Anyone else who requests a repeat shortly after he already repeated the order in an attempt to troll the warden will be slain for breaking rule 2.11. 


1.9 Warning Shots: All warning shots must be given to the foot or legs. 


2. CT Violation: CTs may not…


2.1 - Join CT without a mic (Unless approved by staff or no one else wants to be CT)

2.2 - Give orders (Unless warden has specifically given permission, If there is no warden type !w)

2.3 - Open cells without warden’s approval

2.4 - Camp armory

2.5 - Re-enter armory after leaving (Unless a T was seen entering.)

2.6 - Enter vents (Unless a T was seen entering)

2.7 - Damage vents (Knifing, shooting, etc, unless a T was seen inside.)

2.8 - Kill a non rebelling T

2.9 - Kill T(s) during a prison game (Unless appointed to by the Warden)

2.10 - Bait T(s) (Baiting is going within knifing distance of a T, Getting within knifing distance of a T)

2.11 - Giving T(s) a weapon for any reason unless it’s a toy gun (Empty)

2.12 - Kill T(s) who has a secondary that isn’t pointed at any CT (Must warn the T to drop it unless pointed at a CT)

2.13 - Fire into stacked T(s)

2.14 - Kill AFKs without giving a warning shot.

2.15 - Close cell doors after they’ve been opened

2.16 - Interfere during a last request

2.17 - Kill another CT when FFA is enabled (Only T(s) may participate in FFA)

2.18 - Re-claim warden after dying the previous round (Unless nobody wants to)

2.19 - Force T(s) to use a command Ex. (!warday, !ffa, etc. Except !lr, T(s) must choose their own lr)

2.20 - Confusing the warden’s orders Ex, (The warden says at the shot of my deagle go and a CT shoots his deagle)

2.21 - Talk over warden


3. Warden Violation: Order is invalid if…


3.1 - The game was already played last round

3.2 - It harms another CT

3.3 - It requires a T to do the order in their cell

3.4 - T has no chance of survival

3.6 - Issuing an AFK freeze for anything other than a gun check

3.7 - it is misleading unless playing simon says. (Ex: Placing down a Cyan Marker and telling all T's to run to the blue marker.)

3.8 - restricting a T from knifing.


4. Terrorist Guidelines:  


You are automatically KOS if you...


4.1 - Enter restricted areas. (Armory, Vents, Teleporters, Catwalks, CT Areas. Unless specified otherwise)

4.2 - Are AFK for more than 1 minute.

4.3 - Point any gun at a CT.

4.4 - Charge a CT with a knife

4.5 - Claim that you don’t know a prison game when the game has already been explained to you

4.6 - Stack within another T to protect him

4.7 - Knife vents

4.8 - Kill a non-baiting CT.

4.9 - are a rebel unless the CT pardons you or does not take action.


You will be given a warning shot if you... 

4.10 - Detour or delay

4.11 - Do not actively participate in prison games


5. Opinionated Games:

  • T(s) have the option to refuse an opinionated game if they don’t want to participate in it. Instead of doing the opinionated game they will be forced to play a different game of the wardens picking that is skill based. The winner of the opinionated game will compete with the winner of the different game for LR.
  • Opinionated Games: Joke Day, Singing Contest, Dancing Contest, Diving contest (talent based), Talent Show, Shoot Or dont shoot




6. Prison Games:


6. 1 - Simon says: To start playing Simon Says, Simon must saySimon says I am simon, simon says we are now playing simon says.” You do the order once then stop unless instructed by Simon. Ex. If Simon says to crouch you may uncrouch after doing so


6.2  - First Reaction Last Reaction: Warden will say first reaction or last reaction and then an action

  • First Reaction: First person to complete the action dies
  • Last Reaction: Last person to complete the action dies


6.3 - Death Walk: All T(s) line up on a line set by the warden, All T(s) must look straight up with their flashlights turned on (Type /flashlight), Looking down is KOS. When the warden indicates to begin the T(s) will crouch walk backwards until they fall off of a ledge, or when they feel that they are at the edge they stop, stand up and freeze while still looking up


6.4 - Red Light Green Light: All T(s) line up on a line set by the warden, there is a finish line further away from them. When the warden says green light all T(s) are then allowed to move forward, but once the warden says red light all T(s) must stop. If a T doesn’t stop in time then the warden is allowed to kill the T. The game goes on until the set amount of winners is reached.


6.5 - Shoot or Don’t Shoot: All T(s) line up on a line set by the warden, All T(s) must face away from the warden and freeze. The warden will then ask T(s) at random shoot or don’t shoot, while his crosshair is on a random T(s) head. If the T asked says shoot then the T that he is aiming at will die, and if he says don’t shoot then the game goes on and the warden picks new T. T(s) can only say don’t shoot 2 times in a row, then they must say shoot.


6.6 - Odd Man Out: Can only be played if there are 3 T(s) remaining, the T(s) form a triangle (On positions set by the warden). The warden will tell the T(s) to face away from their teammates, and when the wardens says to the T(s) will turn around and look at one of their teammates. Whoever has 2 T(s) facing them is the odd man out and is KOS.


6.7 - Zombie Freeday:

  • Zombies must walk and may only right click Knife a CT. 
  • Zombies can only climb objects/ladders to get to a CT.
  • CT may not kill a zombie that right click knifes them.
  • CT may not restrict areas.

6.8 - Panda Freeday:

  • Pandas must crouch at all times.
  • Pandas may climb ladders/objects.
  • CT may not restrict areas.



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