Go back to General Rules   TTT Description: Role playing game mode with 3 roles, Detective, Innocent, and Traitor. The point of the game is a full-on battle between the Detectives and Innocents vs Traitors. The Traitor(s), with the help of their Traitor Buddies (T-buddies) have to kill the Detectives and all Innocents. While the Detectives and Innocents have to figure out who the Traitors among them are and kill them.   Note: 7 players = 1 Detective and 1 Detective = 2 Traitors. You may have more than one detective or traitor at a time.   Last Updated: March 6th, 2018 TTT Specific Rules   # Rule Description Punishment 1 Claiming an Area 2 Innocent Rule Violation (IRV) 3 Detective Rule Violation (DRV) 4 Traitor Rule Violation (TRV) 5 Prop Violation                                                                                                                                                                   Explanations Roles Innocent: Find the traitors among you and kill them. Detective: Assist the Innocents to figure out who the traitor among the group is. Traitor: Kill all Innocents and Detectives without getting caught to win the round.   Traitorous Acts:           Shooting towards players (traitor baiting) Throwing an HE/incendiary grenade towards players. Not identifying bodies. Planting C4. Having traitor weapons . Hurting another player with a explosive prop (explosive barrel, etc) Entering/Leaving a traitor only area (traitor rooms) Not following detective's orders Damaging health stations Prop Pushing (Innocent players will be slayed for prop pushing)   Definitions: Karma: Karma is kind of like a reputation system. If you kill someone who you aren’t supposed to, then you may lose karma. Everyone starts off at 90 karma,  you have a max of 100, and if it hits 50, then you will be automatically banned for 1 week. Karma rewards and deductions are given for these actions: Killing a traitor as an innocent: +5 karma Killing an innocent as an innocent: -10 karma Killing a detective as an innocent: -15 karma Killing an innocent as a traitor: +2 karma Killing a traitor as a traitor: -15 karma Killing a detective as a traitor: +5 karma Killing an innocent as a detective: -4 karma Killing a detective as a detective: -15 karma Killing a traitor as a detective: +7 karma   KOS: Means kill on sight, if someone said, “KOS Hoodini!” then you can kill Hoodini if you see him. You can only KOS someone if you are 100% certain that they are the traitor (almost always need to see them do a traitorous act.)    Suspicion (Sus): If a person calls suspicion on another player, it means that they believe they could be the traitor, but don’t have enough evidence to call a KOS.   Live Checks: If someone says for instance, “Live check or KOS,” then you should say in chat or through voice chat that you are alive. Otherwise people have permission to kill you on sight. You can only call live checks during overtime.   Overtime: This starts when there are only 2 minutes left in the round. During overtime you are allowed to kill people for being suspicious, but be careful, because if you’re wrong it will affect your karma. In order to kill a player for suspicion, you must say in voice/game chat why you have a valid suspicion on the player and anyone is allowed to kill them when overtime starts.    RDM: RDM means Random Deathmatch, This only applies if any role randomly kills anyone else in a harmful and intentional demeanor. Meaning that if it is accidental and there is a purpose behind it is not RDM. Note: Admins will make final decision on whether if it was intentional or not. Misc: Type /shop to purchase items. Taser does not kill players, it identifies them.