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About This Club

This club is intended for anyone who plays on our CS:GO Servers

  1. What's new in this club
  2. VIP Player Model bug has been fixed on all servers When selecting a player model you will need to wait until next round for it to apply Player models will need to be equipped again as I reset equipped player models. GOTV has been renamed to DEFY TV The delay has been changed to 2 minutes Guns should drop when guards die.
  3. Removed the following maps as they would crash the server often ttt_office_b1_defy ttt_minecraft_2018b1_defy
  4. On Freeday auto re-spawn will be active for the first 45 seconds Various issues with !jbshop should now be fixed
  5. Repeating maps bug/changelevel bug should now be fixed on all servers 🤞 Voting for the next map will display once 5 minutes is left or 10 rounds have passed. Use timeleft command.
  6. Last guard no longer has wallhack Changes have been made to chat functions on all servers You can no longer use @ symbols for chat commands /dm <player> <message> - The message portion no longer needs quotation marks /r <message> or /reply <message> - Will respond to the last player that messaged you Players have 30 seconds to respond to the last message they received. Admins/VIPs have no limit since they also have /dm access anyway. /report has been added as an alias command for /call
  7. jb_newyork_defy was removed from the pool due to many players experiencing texture errors.
  8. Damage is now enabled on freeday. Rebels can no longer request a heal.
  9. Added a check so that if it is your first time joining our server you will be forced to read the rules in game. by clicking server website in scoreboard. If the user does not open the rules page within the allowed time they will be auto kicked. We may also use this feature in the future if a big rule change is added we will force users to read the rules again. Unfortunately every player including admins will have to open the rules in game via server website in the scoreboard
  10. i couldn't possibly understand what you mean, you forget yourself.
  11. It is definitely difficult to see who is doing the spamming. This is especially true at the beginning of a round. I try to keep a lid on it as much as possible while still letting people have fun. People know when they are being obnoxious. Ask @Bees .
  12. This is a terrible suggestion and you should feel bad.
  13. i only ever see one admin, josh, do something about mic spamming ie. mute them. something also needs to be done about unnecessary noise in voice chat. i can name a few off my head that do it every match i play with them and if there is a kos or something of importance we have to yell it over and over and over to be heard. video proof of other mods doing nothing while most the lobby is complaining that a person needs to be muted. it creates a toxic lobby for everyone. please help
  14. Chicken fight has been removed as an !lr option Only the last prisoner can now type !lr !math bug has been fixed. Only alive prisoners can answer using !math Freedays have been reduced to 3 minutes instead of 5 minutes jb_clouds_beta02_defy is back, many have complained they don't like the new clouds jb_blank_b4_defy is back in the map pool
  15. Added !music This will allow you to lower or turn music off completely on maps that have music. Added the following maps back into the map pool ttt_minecraft_2018b1_defy ttt_rooftops_defy ttt_damons_disco_v1_defy
  16. Thank you for these commands. I have had these problems since I first joined Defy. You should probably publicize this more, since I'm sure almost everyone else still has this issue and makes it almost impossible to view logs on certain maps.
  17. In console type the following: con_filter_enable 1 con_filter_text_out CMaterial The above should remove the majority of console spam. If con_filter_text_out CMaterial does not work then try con_filter_text_out "CMaterial" and for any other type of spam that is not CMaterial. Example if the spam begins with Attempting then type con_filter_text_out Attempting
  18. I was sure it was only me because in game nobody else mentioned it, that being said most others who aren't staff don't look at logs all that often. I have had times where I thought it was a game problem, restarted it, joined back into the same map and my console was just unbearable. If @Mark knows how to remove said things from a map to discontinue the explosion of errors in console on the maps that would be great. If not we should find someone who can, because I can never see log output with the spam of errors.
  19. Forest has some annoying ones too.
  20. It seems like on quite a few maps on the ttt server the console is just blasting error codes that make looking for BAD ACTION in the logs impossible. I have asked a few others and it doesn't seem to be client sided, it seems to be the same codes for everyone. I have compiled a few. I'm not sure how to address these other than having a map maker take out or change some of the things that are making the errors happen. I'm sure there are more, but here are a few from the past couple of days. TTT_67thway_CSGO_v10_defy: Error loading vmt file for decals/decalgraffiti056a Error loading vmt file for decals/decalmetalspeaker0002a TTT_gunkanjima_defy: Attempting to create unknown particle system ' custom_particle_003 Attempting to create unknown particle system ' custom_particle_004 Attempting to create unknown particle system ' custom_particle_005 Attempting to create unknown particle system ' custom_particle_006 Attempting to create unknown particle system ' custom_particle_007 Attempting to create unknown particle system ' custom_particle_008 Attempting to create unknown particle system ' custom_particle_012 TTT_roy_the_ship_csgoport_v3_1_defy: S_Startsound0 : Failed to load sound 'vehicles\airboat\fan_motor_idle_loop1.wav' - file is missing from disk or is invalid TTT_Tumbleweed_v1_3_defy: CMaterials : : PrecacheVars : error loading vmt file for models/props/cs_militia/floater_juice Cmaterial : : Draw elements : No bound shader TTT_Apehouse_defy: Error vertex file for 'props_c17\furnituretable'
  21. Alrighty, I'm going to summarize the points that lots of other members and myself have touched upon recently. Since I do think this is an issue that needs to be resolved at some point. Any map with music/map elements need to have the volume decreased. It's been incredibly loud since one of the cs:go updates somehow broke all the sound effects. Minigame maps with music, are just unbearable most of the time. It's best to just shut off the music completely, which sucks because they're not bad by any means. The music adds an extra quirk to the maps that makes them more interesting and less bland. Maps on TTT such as Gunkanjima are just way too loud. It's a fun map that people would like more if the sound of the rain wasn't annoyingly loud when triggered. (It triggers at a certain time in the round) So really, what I'm trying to say- and others tried to say. Is to look for a way that these sound effects can be decreased in volume. Again, who knows if there's an easy fix to this. But if there is, it's a change well worth it in the long run.
  22. Thanks for your suggestion, everything rule related should now be covered in the rules. This will likely get fixed in a future update, however this is a long time bug and this is against the rules, any dead player who abuses this should be slayed the following round for exploiting since this does interfere with the game. This map has already been removed from the map pool. This may only be fixed at a later date, I see one possible solution but for now you will just have to deal with it This rule is not enforced that much because its not as important to know the name of players with names like that. On TTT names are important because when you make a call out such as KOS Smith. Everyone knows who that is but when you have someone with a funky name, calling a kos on that is hard because players might get confused especially if more than one player has an unreadable name. If an admin believes that a name might be impacting jailbreaks gameplay then they will likely request said player to change names. It is annoying but a game like this can be explained quickly and the warden may kill someone for this but an admin cannot slay a player for that.
  23. Added new Gametracker Previews for all servers: - DEFYcraft - mg_fridaythe13_hns_defy - jb_space_jail_sg_defy - hns_vertigo_defy - jb_dragons_lair_v2_defy - jb_moonjail_v3_defy - deathrun_bajocero_defy - hns_alien_defy - deathrun_simpsons_ff_defy - hns_deadfarm_defy - hns_assault_defy - hns_office_defy - deathrun_helix_defy - hns_alien_defy - ba_jail_electric_razor_defy - mg_nebo2_course_defy - deathrun_n4x_dres0x_defy - deathrun_lego_world_final_defy - deathrun_iceworld_v2_defy - jb_vipinthemix_csgo_v1-1_defy - hns_hospital_defy Previews for the new maps will come very soon. Let me know if I missed any or added the wrong maps.
  24. Last two Prisoners may type !lr.
  25. Since Counter-Strike:Source I have always played Jailbreak with the last T getting lr. I'm down to try something new, I went ahead and changed it so that the last two remaining prisoners can type !lr. I did not add any slot activation thing, if that is needed I will add it later on.
  26. We didn't have this on NsG, but I've played other servers with this feature. It didn't get too chaotic, usually. And the activation number should be higher, like have the double LR activate when there are 15+ people on, kinda like with the voice battery on TTT.
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