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    We have updated the Live Check explanation under TTT rules.

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    CS:GO Server Rules


    General Rules


    1. RDM (Random Deathmatch)

     Killing or damaging a player without a valid reason. Killing 3 or more players is considered Mass RDM and will result in either a Ban or CTban.


     Punishment(s): Anything from Rslays or Slay + Team swap to a Ban.


    2. Spamming

     Repeatedly using any means of communication that disturbs game play. Typing any line of text that is similar 3 times or more in chat. Playing music, soundboards, ear rape, spamming a game sound, etc.


     Punishment(s): Mute/Gag from 15 minutes to 60 minutes. Spamming a game sound = kick to a ban.


    3. Command Abuse

     Using any command improperly. Knowingly using !call for an invalid reason. Using !freekill when you know you were killed for a valid reason.


     Punishment(s): Warning to a ban.


    4. Trolling/Harassing

     Targeting a player or players, usually in order to get a reaction from them. Making fun of someone's speech, race, religion, age, etc.


     Punishment(s): Mute/gag from 15 minutes to 60 minutes. Repeated offences can lead to a Ban


    5. Mini-Modding

     Telling admins to take any sort of action on another player. Leave it to our staff team to enforce the rules on players. Reporting a player or telling an admin you were freekilled/rdm is fine. Telling an admin to slay a player for freekill. Constantly telling players rules or telling them to read the rules.


     Punishment(s): Mute/Gag from 15 minutes to 60 minutes.


     Arguing about a particular rule with a player, staff, or an interpretation of a rule will be considered mini-modding. If you have a disagreement about rule then make a forum post. 


    6. Avoiding Punishment

     Knowingly leaving the server to avoid a punishment from an admin. Randomly killing a player then leaving the server. Changing your name to communicate to players while muted/gagged.


     Punishment(s): Ban


    7. Ghosting

     Providing or receiving information that would give an unfair advantage. Using steam chat, discord, or any other third party chat to give an alive player information while you are dead is forbidden. 


     Punishment(s): Ban


     When playing TTT if you die in game, it usually cuts our your mic before you can say who the traitor is but if you use voice activity on discord then players will hear who you called out when they should not have known this information. The player who provided the information and the player who used the information will be banned.


    8. Common Courtesy

     If someone asks you a reasonable request to stop then stop. If you are using a racial slur and someone says to stop then stop.


     Punishment(s): Mute/gag from 15 minutes to 60 minutes. Kick to a Ban


    9. Exploiting

     Using any game exploit that gives an unfair advantage or interferes with the game mechanics/server in some way. Going to an area of the map that is not intended to be reachable. Using macros is considered exploiting.


     Punishment(s): Anything from a slay to a ban.


    10. Delaying

     Doing anything (intentionally) that would make the wait time for dead players longer. Staying in area for longer than 45 seconds is delaying. Camping, going afk, not actively completing your role.


     Punishment(s): Anything from a slay to a ban.


     A guard who stays in an area to watch a prisoner is not camping. 


    11. Voice Changer

     Using any software to alter your voice. Intentionally talking with a different pitch to annoy players will also be considered using a voice changer.


     Punishment(s): Mute from 15 minutes to 60 minutes.


    12. Impersonation

     Pretending to be someone with a certain positions within the community. Using an admin's name in-game or claiming you are staff.


     Punishment(s): Anything from warning to a ban.


    13. Name Violations

     Using a name that violates one or more of the following:

    • Name that entirely compromised of non English characters
    • Name that could be considered offensive, racist, etc.
    • Name meant to give false implications of admin power.
    • Using a similar name as another player in order to confuse others.


     Punishment(s): Anything from a warning, kick or ban.


    14. Loopholes

     Using a loophole in the wording of a rule to avoid punishment. Example: Camping in a corner for 30 seconds instead of 45 seconds.


     Punishment(s): Anything from a slay to ban.


    15. Farming

     Farming of any in-game credits or points. Using scripts or macros to avoid the afk detection system.


     Punishment(s): Reset of all shop items to a ban.


    16. Hacking

     Using any third party software that gives you an unfair advantage. 


     Punishment(s): Perma ban.


    17. DDOS Threat(s)

     Threatening to DDOS. Saying something like "I'm going to ddos the server."


     Punishment(s): Month ban to Perma ban.


    18. Alt Accounts

     Using an alt account on our servers is prohibited. One account per player. If you are caught using an alt account you will be permanently banned on all your accounts.

     Punishment(s): Perma Ban


    Jailbreak Rules


    1. CT Violation 

    • Becoming a warden without a mic.
    • Giving orders, Unless warden has given permission.
    • Opening cells without warden’s approval.
    • Camping armory, CTs must leave armory within 1 minute of the round starting.
    • Re-enter armory after leaving. Unless a T was seen inside.
    • Enter, knife, shoot, or damage a vent in anyway, unless you know a prisoner is inside or it is a Hide and Seek day.
    • Baiting (View explanation section below)
    • Giving a prisoner a weapon for any reason unless it’s a toy gun (no ammo)
    • Firing into stacked prisoners
    • Interfering in any way with last request, warden orders(talking over, shooting randomly, etc)
    • Forcing prisoner(s) to use a command.
      • !warday, !ffa, !rtv, etc.
      • Warden can force prisoner to use !lr, but prisoner picks his own lr.
    • Not assisting warden. Unless the warden gives you permission or it is a freeday
    • Participating in any prison games. Unless it is for !lr or it is a freeday.
    • Extending the round on freedays.
    • You may not give a prisoner special treatment, if you punish someone doing an action, you must punish everyone else who does it the same way.


     Punishment(s): Anything from slay/swap to 4 hour CTban or ban.


    2. Warden Violation

    • Order is invalid if:
      • It harms another guard
      • Prisoner has no chance of survival
      • Issuing an AFK freeze for anything other than a gun check
      • It is misleading unless playing simon says.
        • Example: Placing down a Cyan Marker and telling all prisoners to run to the blue marker is misleading and not allowed.
      • Restricting a prisoner from knifing or using voice/text chat. (Example: Saying, “Knifing is now restricted”)
    • You may not play a game that is not listed in the games section
      • Custom games are considered opinionated and may only be played if the majority of prisoners vote to play the game.
    • False Arrest
      • Guide for using the taser listed below
    • Friendly fire may only be enabled for boxing fights/knife fights.
      • Friendly fire may only be enabled with 5 prisoners or less.
      • Do not enable friendly fire randomly or for a war day. 


     Punishment(s): Anything from slay/swap to 4 hour CTban or ban.


    3. Cheating in LR

    • You must follow the rules the prisoner sets. If you lose you must take the loss and be killed.
    • The guard and prisoner must have an equal chance of winning.
    • The prisoner must specify that they do not have rules if they don’t. Do not start an !lr and instantly kill the other player. This rule does not apply to games like Russian Roulette.
    • No healing is implied unless specified otherwise.


     Punishment(s): Slay, Ban


    4. Swap Violation

    • Rejoining a team you were swapped off of. (Example: If an admin swaps you off guard and you rejoin guard next round.)
    • Intentionally joining ct and becoming warden after you have been muted is considered a swap violation.


     Punishment(s): 2 hour CT ban to 4 hour CT ban


    5. Terrorist Mute

    • Muting prisoners for invalid reasons or long periods of time without a valid reason.
    • Muting someone because you do not like them is not allowed.
    • Only mute if they are interrupting orders.


     Punishment(s): Warn to CTban


    Jailbreak Explanations




    •  CT(Guard): Assist the Warden in controlling all prisoners. Kill any rebels.
    • Warden: Give orders to prisoners, kill any prisoner who does not follow your orders. If their is only one CT at the beginning of a round they are the warden even if they forget to become warden with !w.
    • Deputy: Warden can appoint him to control the prisoner(s) while the Warden is off elsewhere.
    • T(Prisoner): Either follow the wardens rules to get your last request or rebel against the guards and take over the prison.

    Prisoner Guidelines

    You are automatically KOS if you…

    • Enter restricted areas. (Armory, Vents, Teleporters, Catwalks, guard Areas, and secrets. Unless specified otherwise by the Warden.)
    • Are still AFK after a guard does an afk check.
    • Point any gun at a guard.
    • Charge a guard with a knife or damage them.
    • Claim you do not know how to play a prison game when the game has already been explained to you.
    • Kill or damage non-baiting guard.
    • Are a rebel unless the warden pardons you.


     Cannot move at all. May move mouse to look around.


    AFK Freeze

     Cannot use mouse or keyboard at all for 20 seconds except voice and text chat. AFK freeze becomes a regular freeze after 20 seconds.


    Action Once

     When the warden says for example, “Jump” you are to only jump once unless specified otherwise.


    Warden Death

    Last order given is still in effect for 15 seconds upon the warden’s death.



     When someone requests a repeat. The warden will only repeat once. Anyone who requests a repeat shortly after he already repeated the order in an attempt to troll can be killed/slayed.



    Not complying with an order within three seconds.


    Bomb Rush

     If a warden orders you to bomb rush an area, you must run to it, without delaying and freeze at the area specified.


    Take one step out

     If the order is to take one step out, you must move about one step out of your cell. You must be knifing distance of your cell door or the wall next to it, otherwise guards may kill you. Jumping out will likely get you killed as well.


    Prisoner Designated Area(s)

     These are any areas that were meant for only prisoners or where the warden has ordered the prisoners to go. This includes: Prison cells, warden beacons, and any other areas the warden has designated for the prisoners.



    • Intentionally going within knifing distance of a prisoner.
    • Entering a prisoner designated area.
    • When can you kill a baiting guard?
      • Prisoner(s) may attempt to kill any guard that goes inside a prisoner designated area.
      • Prisoner(s) may knife while lining up shoulder to shoulder however you cannot move WASD, NOTE if you move WASD while lined up to knife a guard that is not baiting and guard may kill you. guard may not kill you though if you didn’t move WASD but you knifed them.

    Warning Shots

     All warning shots must be given below the knees. The warden does not need to give warning shots. You may be given a warning if you…

    • Detour or delay.
    • Do not actively participate in prison games.
    • Block doorways.

    Taser Guide

     You may only arrest prisoners to...

    • Keep a prisoner in one area, if it is after the prisoner wins a game and must wait till others finish.
    • Freeze prisoners if they are within knifing distance to the warden or a ct (does not apply on special events or last requests).
    • Pull or put a prisoner in a specific team in a team game, the prisoners must be released in order to play the game.
    • Put prisoners into healing areas in order to heal.
    • Remove contraband such as guns, grenades, etc.

    Prison Games

     Opinionated Games: These are games that kills prisoners based on the guards opinion. Warden must type “!refuse” before starting an opinionated game. Majority decides whether or not the warden can proceed with the opinionated game or not. Other games may be created, but here are a few of the most popular.


     Joke Day: Prisoners take turns telling jokes, each time the guards will vote whether they like it or not, when a prisoner's joke loses he dies.


     Singing/Dancing/Diving Contest: Like a joke day but each prisoner is chosen to sing, dance, dive or perform another talent.


     Shoot or Don’t Shoot: All prisoner(s) line up on a line set by the warden, All prisoner(s) must face away from the warden and freeze. The warden will then ask prisoner(s) at random shoot or don’t shoot, while his crosshair is on a random prisoner(s) head. If the prisoner asked says shoot then the T that he is aiming at will die, and if he says don’t shoot then the game goes on and the warden picks new prisoner. prisoner(s) can only say don’t shoot 2 times in a row, then they must say shoot.


     Custom Games: All custom games are considered opinionated and must be voted on.


     Elimination Games: These games are mostly skill based, and are generally just used to thin the heard. Here are the most common ones:


     Simon Says:

    • To begin playing Simon says, Simon must say "Simon says I am Simon, Simon says we are now playing Simon says."
    • Prisoners must only do the order that Simon says until the next Simon Says order is given.
    • Prisoner's must not do any actions that Simon did not issue.
    • Warden CANNOT begin playing Simon says at the beginning of the round. Simon Says can only begin once prisoners are at a prisoner designated area.
    • Do the Simon says order once then stop unless instructed otherwise by Simon.
      • For example, if Simon says crouch you must un-crouch after 2-3 seconds.


     First Reaction Last Reaction: Warden will say first reaction or last reaction and then an action…

    • First Reaction: First person to complete the action dies.
    • Last Reaction: Last person to complete the action dies.


     Colors: All prisoner(s) line up on a line set by the warden and take turns saying color names. The T's have 5 seconds to say a color that has not been said or they are KOS.


     Death Walk: All prisoner(s) line up on a line set by the warden, All prisoner(s) must look straight up with their flashlights turned on (Type /flashlight), Looking down is KOS. When the warden indicates to begin the prisoner(s) will crouch walk backwards until they fall off of a ledge, or when they feel that they are at the edge they stop, stand up and freeze while still looking up


     Red Light Green Light: All prisoner(s) line up on a line set by the warden, there is a finish line further away from them. When the warden says green light all prisoner(s) are then allowed to move forward, but once the warden says red light all prisoner(s) must stop. If a prisoner doesn’t stop in time then the warden is allowed to kill the prisoner. The game goes on until the set amount of winners is reached.


     Odd Man Out: Can only be played if there are 3 prisoner(s) remaining, the prisoner(s) form a triangle (On positions set by the warden). The warden will tell the prisoner(s) to face away from their teammates, and when the wardens says to the prisoner(s) will turn around and look at one of their teammates. Whoever has 2 prisoner(s) facing them is the odd man out and is KOS.


     Kill Random Days: This the most efficient way to kill prisoners, and can even be used to kill rebelling prisoners. The warden will herd all non rebelling prisoners into an area and use the !kr command to randomly kill prisoners until he has the desired number of players. If the player did not die by !kr then he survives that option does not kill it just randomly selects a player. This game may only be played with 4 or less prisoners alive.


     Map Games: These are any of the games built into the map. For example: colors, jump rope, strafe jump, climb, etc. Games in this category may be played back to back as many times as the warden would like as long as you change games with the next round.



    Event Days/Special Days

     Event Days: These are days that allow prisoners to free roam and do whatever they want with a few restrictions, and are mostly just for fun. Once an event day is started, it does not end until the round is over, even if they warden says it’s over. You may not extend on event days. Many of the event days can be triggered by voting for them via the player menu (!menu) but the most common 2 are:


     War Day: The goal is have the prisoners and guards fight to the death. Prisoners must be actively pursuing the guards at all times. This event day can be played 2 ways:

    • Restricted war days:
      • A room or area of the map is chosen, and all guards must go to this area of the map. They may not leave that area until the war day has reached the expansion phase. The expansion time is set by the warden.
      • Guards are allowed to camp, prisoners must get weapons and pursue the guards. 
    • Normal war days:
      • The prisoners must be given 30 seconds, which starts when the cell doors open, to break into armory and get guns. During this 30 seconds the guards will try to run as far as they can, because when the 30 seconds is up prisoners and guards may start fighting. Both prisoners and guards cannot shoot anyone during this 30 second grace period.
      • Guards are not allowed to camp.


     Freeday: These are days where the prisoners may do whatever they want without rebelling, if they rebel, then they may be shot. The last prisoner may have a last request if they wish, but cannot be forced to have an LR. It is automatically a freeday if:

    • Cells open before orders are given.
    • Warden does not give orders within the first minute of the round.
    • Warden dies and no guard takes over within 15 seconds.

     Zombie Freeday:

    • Zombies must walk and may only right click Knife a guard.
    • Zombies can only climb objects/ladders to get to a guard.
    • Guard may not kill a zombie that right click knifes them.
    • Guard may not restrict areas.


     Panda Freeday:

    • Pandas must crouch at all times.
    • Pandas may climb ladders/objects.
    • Guards may not restrict areas.
    • Prisoners may only left click knife guards.


     Monkey Freeday:

    • Monkeys must be bhopping at all times (constantly jumping).
    • Monkeys may climb ladders/objects.
    • Guards may not restrict areas.
    • Monkeys are only allowed to right click guards.
    • Guards can't kill prisoners in knifing distance.

    TTT Rules


    1. Claiming an Area

    • Calling KOS on a certain area is not allowed.
    • Example: Saying anyone who enters a certain room is KOS.


     Punishment(s): Anything from slay to ban.


    2. Innocent Rule Violation (IRV)

    • False KOS.
      • This includes calling a KOS with only a partial name in order to create suspicion on another player. If you die-mid KOS that is fine.
      • Calling a KOS based on Player Models, or an area of the map. (You cannot say KOS the bathroom or any other area of a map)
    • Killing AFK players before overtime
      • Overtime starts when there are 2 minutes left in the round
    • Doing traitorous acts (View explanation section below.)
    • Standing in another player's molotov to make them lose karma
    • Must give 3 warnings before shooting a door blocker.
    • Helping a Traitor in any way.
    • Example: Shooting a barrel next to someone.


     Punishment(s): Anything from slay to ban.


    3. Detective Rule Violation (DRV)

    • May only give reasonable orders over Voice Chat, such as requesting someone to ID a body, freeze so they can taze you, request a player that is near the Traitor tester to get tested, etc.
      • Must give 3 warnings and sufficient time in-between each warning before calling a KOS on the player.
    • May not force a player to drop weapons, damage other players, damage themselves, or break any other rules.
    • All Innocent rules apply to Detective.


     Punishment(s): Anything from slay to ban.


    4. Traitor Rule Violation (TRV)

    • Do not damage, reveal, or kill a T-buddy.
    • Do not open traitor rooms for innocents.
    • Warn T-buddies before activating traps or explosives.
    • Calling a KOS on any live player.
    • Karma farming: Do not give your T status away to a low karma player in order to help them raise their karma.
    • Staying in a traitor room for more than 45 seconds. All traitor rooms count as one area, even if it is not the same room.


     Punishment(s): Anything from slay to ban.


    5. Prop Violation

    • Do not prop surf.
    • Do not prop push, kill, or block other players Unless you are a traitor.
    • Randomly damaging players with barrels is considered prop kill 
      • You can still do this if you are a traitor.
    • Example: Knocking somebody off of a ledge with a barrel


     Punishment(s): Anything from slay to ban.


    TTT Explanations



     TTT is a Role playing game mode with 3 roles, Detective, Innocent, and Traitor. The point of the game is a full-on battle between the Detectives and Innocents vs Traitors. The Traitor(s), with the help of their Traitor Buddies (T-buddies) have to kill the Detectives first and then all Innocents. While the Detectives and Innocents have to figure out who the Traitors among them are and kill them.


     Note: 7 players = 1 Detective and 1 Detective = 2 Traitors. You may have more than one detective or traitor at a time.



    Innocent: Find the traitors among you and kill them.

    Detective: Assist the Innocents to figure out who the traitor(s) among the group are.

    Traitor: Kill all Innocents and Detectives without getting caught to win the round.


    Traitorous Acts

    • Shooting towards players (traitor baiting)
    • Throwing a incendiary, molotov, or HE grenade towards players.
    • Not identifying bodies.
    • Using any traitor weapon/item.
    • Entering/Leaving a traitor only area (traitor rooms)
    • Not following detective's orders
    • Damaging health stations/traitor testers
    • Prop Pushing (Innos will be slayed for prop pushing)
    • Damaging another player with an explosive prop.


    Look at the KOS section below to see what you can KOS someone for. When you see someone do a Traitorous act you should call SUS on them if you cannot KOS them for that.

    *If you see a traitorous act you must call KOS or kill them within 30 seconds.



     RDM stands for Random Deathmatch. RDM is when you damage or kill any player while being an innocent or detective without a valid reason. If you kill someone in crossfire it is not RDM.

    Note: Admins will make the final decision on whether a given scenario is RDM or not. RDM will result in two round slays per RDM. Mass RDM which is rdming 3 or more players in a round will result in a ban.



     Karma is a reputation system. If you kill someone who you aren’t supposed to, then you may lose karma. Everyone starts off at 90 karma,  you have a max of 100, and if you reach 50 or below, then you will automatically be banned for 1 week. Karma rewards and deductions are given for these actions:

    • Killing a traitor as an innocent: +5 karma
    • Killing an innocent as an innocent: -10 karma
    • Killing a detective as an innocent: -15 karma
    • Killing an innocent as a traitor: +2 karma
    • Killing a traitor as a traitor: -15 karma
    • Killing a detective as a traitor: +5 karma
    • Killing an innocent as a detective: -4 karma
    • Killing a detective as a detective: -15 karma
    • Killing a traitor as a detective: +7 karma


    KOS stands for kill on sight, it is the act of damaging or killing someone as soon as you see them. If you call a KOS then you must be prepared and willing to kill that player otherwise it is a false KOS. If someone said, "KOS Hoodini!" then you can kill Hoodini if you see him. You do not need to call a KOS before killing a player, however it is encouraged to call a KOS so that others can be alerted in the event that you fail to kill the suspected Traitor. When you call a KOS you must explain why you are calling a KOS if you are not in danger or in direct contact with the suspected Traitor. Otherwise you must explain why the KOS was called afterwards. You should only KOS or Call a KOS on someone if you are certain they have done something below which warrants a KOS or have seen them do at least two Traitorous Acts. If you see a traitorous/kosable act you must call KOS or kill them within 30 seconds.


    When can you kill on sight?

    • Someone called a KOS on them.
    • They shot towards you or another player.
    • They killed an innocent. (When you see someone kill another player, wait/ask them to ID the body first. They may have just killed a Traitor. If they don't ID the body they are likely a Traitor and you can kill them.)
    • The detective has given a reasonable order and the player has failed to comply after 3 warnings.
    • They are entering or leaving a Traitor only area (Traitor Rooms)
    • They are using a Traitor weapon/ability. Example: C4, Hurt Station, Turret, One hit knife secret, flamethrower, Heavy, etc.
    • They are standing next to someone who is shooting or kosed and they are not killing them.
    • You have seen a player do a Traitorous Act. (In some cases when you are not in direct danger it may be better to SUS for a Traitorous act.)

    SUS (Suspicion)

     SUS and HIGH SUS both mean the same thing. Suspicion is called when you see a player do something that is borderline traitorous, but you do not have enough proof to kill them or call a KOS. Suspicion does not mean KOS at 2:00 (overtime) unless you have obtained more information that proves that the player is a Traitor. Calling Suspicion without seeing a player do anything that would be considered traitorous behavior, just to kill them at 2:00 is considered RDM, even if that player ends up being a traitor. When you call sus it must be accompanied by a valid reason, otherwise it is invalid.


    Live Checks

     When someone calls a "Live Check", if you are innocent you should respond. Otherwise you may be sus. You can only call live checks during overtime.



     Overtime begins when there is less than 2 minutes remaining in the round. During overtime you may kill players for suspicion, only if you are positive that they are the Traitor. Remember, your karma is affected if you kill an innocent. In order to kill a player for suspicion you must be prepared to explain why you are suspicious of that player if asked. Explaining suspicion during the round will allow other players to decide whether or not they want to kill that player in overtime.



    • Type /menu to purchase items from the Traitor Shop
    • Taser does not kill players, it identifies them.
    • If someone activates the jihad you may kill them only if you are sure they activated it.
    • Verbal t baiting, saying things like "I'm the traitor" is not kosable.
      • Players may sus and kill you in overtime for verbal t bait. 





    How do bans work?

    1st Ban = 3 day(4320) | 2nd Ban = 1 week(10080) | 3rd Ban = 2 weeks(20160) | 4th Ban 1 Month (43200) | 5th Ban = Perma Ban

    Edited by Mark

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