Jump to content


Registered User
  • Content Count

  • Joined

  • Last visited

  • Days Won


dad last won the day on August 13 2019

dad had the most liked content!

Community Reputation

10 Known

About dad

  • Rank
    Active Poster

Recent Profile Visitors

613 profile views
  1. Also, I believe the price of the Kevlar should be 30, since it is an alternative of a health shot. You can take an equal amount of damage by popping a health shot after you got shot at, or just by purchasing Kevlar in the first place. - You may die before you will have a chance to use the health shot, so Kevlar can help you survive the fight. But. - Kevlar is useless against poison smokes, hurt stations and fall damage, so a health shot will help you get your HP back. What I am trying to get at is that if Kevlar will get added in shop for innos, then the price of it should be equal or close to equal of the price of a health shot.
  2. And for all of those who are disagreeing. Very small amount of innos are going to be armoured per round, due to the majority saving their credits for their T round and the Kevlar isn’t going to make that much of a difference. So, it’s not going to ruin your T round if you are gonna have to face 1-2 innos with kevlar, because headshots are still gonna be a 1 shot and the m4 will require 4-5 shots instead of 3, while the ak will remain the same at 3 shots. Either way, I feel that we should atleast give it a try, because we can always go back to the old way of playing. I don’t believe that giving innos a slight advantage will be game breaking, it will only make 75% of our game more enjoyable.
  3. I never said Kevlar + helmet, just Kevlar so it still rewards players who aim for the head and makes you harder to kill for people who spray smg as soon as they see you or Kevlar will just give you time to react when you are getting sprayed with an m4a1-s.
  4. To start this with a simple question: How many of us have genuinely bought kevlar + helmet for 80 credits and for how many times when we were Detectives or Traitors? - I could probably remember all the times when I bought it, with all the hours that I’ve spent playing TTT. Better way to put it, WHEN WAS THE LAST TIME YOU GUYS KILLED A TRAITOR/DETECTIVE WHO YOU HAD TO DINK IN THE HEAD AND HEAR THE HELMET NOISE???!! 1. First of all 80 credits is 20 away from the 100 heavy, so why not spend 20 more credits to become 10x more unkillable, while sacrificing the 99% of the time irrelevant movement speed. ⭐️80 is too expensive, it never gets bought 2. Players who can actually aim in the game have no edge. Have you ever had a silver run up to your face with an smg, while you are slower than them holding a rifle, resulting in you dying 99% of the time. The fact of the matter is if someone wants to kill you, they can do it before you have a fair chance of shooting them back, no matter what rank you are. ⭐️ Making Kevlar cheaper or default for innos can give good players a fair chance. 3. This is a big one. If all innos are going to be harder to kill, then traitors will have to think of better ways of getting kills, that being: better positioning, going in T room, using poison smokes, hurt stations, silent awps, trip mines, doing more than 3 silent m4a1-s shots in the back or 4 smg bullets. That being said, yes there will always be people who delay, no matter how hard or easy it is to kill innos. But isn’t anyone sick of the fact that if you meet a traitor face to face around the corner, then you just get smg sprayed before you even have a chance to fire a bullet, not even talking about calling a KOS???!! I believe that traitor rounds should be more than death match rounds where the bad guy gets to shoot first. ⭐️ Making Kevlar default or more accessible, will make the game more interesting for traitors and more fair for innos. 4. Majority of the players hate being an innocent, due to it not having a special role and being fragile to T’s, causing players to lurk around the map and hide more than they need to be. Well, making Kevlar default or more cheaper can make innos more “special”, decreasing the amount of campers/hiders/lurkers and also just letting people enjoy their other rounds apart from the ones where they are T. Food for thought, how many players on the server enjoy being innocent or detective more than being T, other than me I see Krim and Henk buy detective here and there, but other than that everyone else can’t wait till they reach 250 credits. TTT is based on figuring out who the traitor is, it’s what makes the game fun, fact of the matter is no one enjoys doing that, because innos are too weak and are no where near as stacked as traitors are. Also, let me remind you that 75% of the game is players being inno. ⭐️ Making Kevlar default or cheaper for innos can allow players to enjoy the whole concept of TTT ( that being figuring out who the traitors are ) way better. In general improve 75% of their game and hopefully make Traitor rounds feel like bonus rounds, instead of, “Oh I can’t wait till I can be a traitor/Oh I can’t wait till I can buy” At the end of day kevlar isn’t even in the shop for innos. It really feels like this isn’t all I had to say, but it’s late at night so I know for sure I have forgot to add some points. Can we actually get some votes on this post, not the usual dad posted it, so I have to thumbs down, but genuinely vote on whether this can be added. Also, for those who aren’t members just to comment on whether you agree or disagree.
  5. its dog shit because of all the trolls turning the lights off, knowing it causes other discomfort
  6. ur gonna kys if ur gonna be listening to music like that, get some hardstyle spirit.
  7. The whole point of fake body is to confuse others that you are dead after you got KOS'ed, so you can pick up some kills before others realize it was a fake body. There is no point buying your type of fake body in the first place, because it does not make a difference. Why would someone buy a fake innocent body if they aren't under SUS or KOS, same thing as a fake traitor body. Stop shit storming stupid ideas.
  8. I like it more without the admins most of the time, however admins are sometimes really needed.
  9. dad


    That’s kinda what I am sayin
  10. Never mind what I said then. Glad to hear that they do things differently in your country.
  11. I’ve worked in department of clinical psychology. Did you know that no one does jack shit there? The doctor prescribes antidepressants to fat unappealing women and the nurses chat, give pills in the morning, chat, take a break, chat, go for lunch and then do paperwork for half an hour, oh and did I mention taking a break and chatting? Personally for me it seems humorous to be doing 4 years of university, learning hardcore material that the average idiot wouldn’t handle, just so you can later have an easy meaningless job that pays a lot. It kills me seeing people put fake smiles on and pretending that they care about their useless doing nothing job, when at the end of the day all they care about is the pay-check. You aren’t going to be helping people in psychology as much as you think are or whatever your passion is with the job. I hope you know what you are getting yourself into, but hopefully I have enlightened you if you haven’t known this already.
  12. Kill the players who know how to play the game first.
  13. The deathrun manager is not a great addition, here are the reasons: 1. You would be surprised, but the MAJORITY of the people hate being a T, because everyone wants to participate and work as a team by beating traps, therefore making the win as CT way more satisfying, since you also get a chance to beat the map. Why its a problem? Because players who don't want to be T can switch right away to CT and end the round, but the new maximum amount of rounds is only 10!!! For most of the maps low amount of rounds is good, but for deathrun it has always been tough; from experience I can say that most of the time you get a good roll going where everyone gets to know others players for what they are good at. So you get to the point where you work as a team to beat traps, because certain people excel at specific game mechanics better than others, making the win as CT even more rewarding, because everyone feels that they did their part in beating the map. In order for players to get to know each other, you need around 10 rounds, and even more to beat the map. But no where less than 10 rounds. Take off deathrun manager, so people can't switch and end rounds, therefore decreasing the already low amount of rounds! 2. There are usually the same 1-3 people who are T's on all deathrun maps. They enjoy the challenge of facing the majority, and it will be taken away if randoms are gonna be getting T every round, but I CAN GURANTEE that there has NEVER BEEN a time when someone was stubborn and greedy to stay T the whole map against the majority (CT's) will, if it does happen for few rounds than everyone just boos them and tells them to leave. I don't know what the T limit is after this recent update. That being said, the T's are usually selected by the CT's and are enjoyed to be faced against. The pros outweigh the cons of possible trolls spamming the buttons every round, which has never happened anyway. Take off deathrun manager, so certain people can be T's multiple times. 3. Not everyone is good at being a T. Going back to point #1, most of these people are gonna type kill in console or switch to CT, shortening the amount of rounds. Those who will try to play it out, since they have already been selected are gonna most likely suck ass at it and let everyone have a free run, defeating the most important thing about deathrun, that thing being the challenge and grind of beating the map as a team. The following rounds after a free run are not gonna feel as rewarding, causing people to be bored and leave/rtv. That being said, people can always try being a T once and figure out if they are good at it or not, but the deathrun manager will pick them multiple times no matter if they wanna be T again or not, without it they can always select T side again if they feel that they won't suck ass at it. There isn't a single T who continues to play as a T for more rounds if they are just not good at it. Take off deathrun manager, so experienced T's can create a challenge for others and not let randomly selected players ruin the game. There are never any trolls or selfish greedy people who wanna be T everyround, whether because its DEFY or the game mode or CT's deciding who they want to face or I just haven't run into any. Quit with this bullshit of everyone "getting a chance" to be the bad guy and have a special role, because it just doesn't work the same for deathrun as it does for TTT!!! P.s - No new maps have been added for deathrun, even though they have been promised by Mark.
  • Create New...

Important Information

By using this website you agree to the Terms of Use and Privacy Policy