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Hoodini last won the day on September 30 2019

Hoodini had the most liked content!

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About Hoodini

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  • Birthday 10/06/2000

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  1. I've been playin for a couple days, enjoying it so maybe. A lot of the ogs seem to be playing again so.
  2. Bowie and connor really just said simon. smh.
  3. Answer the poll it's urgent.
  4. I can see where your coming from, but I guess we both just disagree about why we play and if there is even a problem here to begin with. Others like Holik, MSWS, reDrocket, and Chauklet agree that in it's current state, it is more a nuisance than it is useful. There are just as many people who like it. I think we should come to a compromise. I think it would be a lot better if you made it so it i sless easy to trigger, like maybe 16 players. Also, as many people have stated, adding some kinda of visual aid (like in gmod TTT), so that we are able to manage how we are using the battery. Also possibly instead of giving us admins quicker battery regeneration, you could give us a longer lasting battery, like 15 seconds, as that would be much more useful. I think if some or all of those changes were made it would be a lot easy to deal with. Thanks for arguing with me, I'm very stubborn and it takes me a while to convince me.
  5. Just because they are the same engine, does not mean they are the same. I've spent nearly as much time playing GMOD TTT as I have on CSGO, I was admin on a popular GMOD TTT server longer than I have been on DEFY. Trust me, it is a much different experience. The entire feel of the game is different. For one the guns in GMOD suck complete ass, and having the reliable, more effective guns makes for a completely different experience. If you opened up a VR Chat server, this argument would make sense, but that's not the case. I literally said I came here for the community, and the people, so why would I leave DEFY servers to talk to people? Also you can't honestly tell me that as many people get on discord as they do the game servers. If the discord servers regularly averaged over ten people in one channel like the TTT server does, I'd be all for sitting in discord. The fact of the matter is, the TTT server is where the people are, so telling me to go somewhere else if I want to talk isn't really the best advice. That's fair, but it's not always that cut and dry. A lot of the time the issue effects multiple players, and it takes some time to figure out what's going on. I try not to slay unless I know what happened, and that usually involves talking more than one person. I see your reasoning here, but to me it just seems more trouble than it's worth. It's use is very situational, and I feel it will be a nuisance more often than a useful tool.
  6. The fact that I haven't played with it does not dismiss the validity of my argument, I don't really see the logic there. Sure, I didn't know that it only activates if there are twelve or more, but all of my arguments besides that are just as valid. Is there something else I got wrong? I feel like actually addressing my points is more effective than using ad hominem generalizations. About the GMOD point, we aren't on GMOD, we're on CSGO. The gamemode is similar, but there are many, many differences. I have played on countless other TTT servers and have not seen this feature once. Why do you think that is? Comparing these two games is comparing apples to oranges. I also am surprised that you would dismiss talking about non-game related chat as, "useless," as I had always thought of DEFY as a community, not a place where everyone stays silent unless they have to call something out. I could care less about hearing a call out, I suck at CSGO and could care less if someone doesn't hear my call out. At the end of the day, me and hopefully the majority of the community join to talk and interact with the members of the community, not solely to play TTT. I can also assure you that ten seconds is not enough time for admin encounters. I have been an admin on this server for about a year (give or take a couple of months of retirement or inactivity.) It sometimes takes THE ENTIRE ROUND to explain a rule and get a player to actually understand the issue and why it isn't allowed. Especially if we're dealing with a new player, who knows nothing. I also still don't see the problem to begin with. I very seldom have issues hearing callouts, in fact I don't feel like I ever miss them. If you are listening for them, you're going to hear them, having two other people talking isn't going to change that. Most of the time when KOS's are called people just forget or don't pay attention to then, even if everyone else is completely silent. In the end, I only play on this community because of the interactions I have with people, and if some of that is being sacrificed to make for slightly more efficient gameplay, I will be the first to denounce it.
  7. The chat restriction where you can only talk for ten seconds is probably the worst idea I have ever heard. This is going to do WAY more harm than good, as no one will ever be able to get KOSes off. Generally when I'm with someone suspicious, I call sus on them and state my reason like the rules dictate I should if I want it to be a proper high sus. However, now if I am to do that, I get muted for however long, and when they actually try to kill me I can call out my KOS, because I'm now muted. Doesn't really seem fair that I'm being muted for calling high sus on someone. I don't know about you guys, but I font play TTT and be an active member of the community for the riveting gameplay experience, I play to actually talk to people and have fun with friends. I feel like I'm being forced to pick one or the other; talk with my friends, or actually be able to play the game and make call outs effectively. I don't even see the need for a feature like this. The majority of the time there are less than twenty people on, and the voice chat isn't bad at all. i still here callouts perfectly fine, and am able to talk to people easily. Sure it might slightly help once in a blue moon when we have like thirty people on, but that is the extreme minority of the time, and it is severely detracting from our experience almost all of the time. I see no need for this feature, it just seems like a plugin that there is no need for and no one actually wants (correct me if I'm wrong.) Not to mention how this will effect my abilities to be an effective admin. 100% of the time I play I am constantly explaining why people were slayed, explaining game mechanics, explaining rules, and helping out in many other ways. EVERY encounter like this requires more than just ten seconds of conversation. Especially when I am trying to talk to someone who I thought has broken a rule. I try my best to slay before the round starts, as slaying a detective or traitor detracts from everyone experience. How am I supposed to have that conversation with someone if I only have ten seconds to do so? It's absurd. Overall this feature is completely unnecessary and is only a nuisance to players, and especially to admins. Please comment your opinion so I can see where people stand on this, and if I'm the only one who sees it this way.
  8. No, you just need to say your reason. It sounds dumb but you can tell if someone is a t by their "body language." If someone is standing still aiming around, he's likely about to start shooting.
  9. I just wanted to make a post clarifying a rule that I see broken/abused a lot. The rule I'm talking about is in the definition for overtime: I often see players kill other players, seemingly for no reason, and then later say that they had high sus. You cannot do this. You need to say in chat that you have high sus AND your reasoning for that high sus. I also hear players KOSing people for high sus in overtime, which is a false KOS. A KOS is defined as: The only time you can KOS somebody for anything other than doing a traitorous act, is when you're using logic and you know with 100% certainty that it has to be them (for example if there are only three players left and one of them is a detective, the innocent can KOS the traitor, because they know it has to be them.)
  10. 1224 on Terraria 1156 on GMOD 1054 on CSGO
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