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Nydekore

New TTT items

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I think a good amount, possibly a majority, of us, want new items for TTT across all roles and I think I have some easy to implement concepts that would also be fun

 

Detective-

Mass-ID- Could stop delaying majorly, would Identify all bodies instantly, would have to cost quite a bit, also incentivizes T’s to kill the detective early, also makes it so that detectives don’t have to call live check (cost around 200 credits)

 

Regeneration- Kind of like a health station except not shared to nearby players and not stoppable, would last for about 30 seconds, regenerating 5 health a second. Useful in situations where the detective does not trust who they’re around and doesn’t want to also give them health back while healing, could also be balanced out by revealing detectives location to encourage not using it while camping and restoring without risk. (100 credits)

 

Innocent- 

Remove Detective next round, never used

 

Bloodhound- Mutes and gags the buyer and reveals the location and name of a T, failing to kill this T in 30 seconds gives instant death to the buyer, alerts the t being hunted that the buyer is after them, buyer is muted and I ungagged when the T they are after dies (150 credits)

 

Traitor-

Body vaporizer- Kind of obvious, removes the body the traitor is nearest, could be used to cover their tracks (120 credits)

 

Alive list- Kind of like mass id but only gives a list of alive players in chat, could be used to easily find out how many they have to take on and whether or not they have to deal with a pesky detective they have to eliminate first and can then act accordingly (Cost around 200 credits)

 

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Some of these ideas are pretty neat. Especially the Alive list/Mass-ID, I feel like they would add a new gameplay element to TTT.

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The bloodhound one sounds cool I've never seen anyone suggest anything like that, and with the vaporizer you could just use the matches that are already in the workshop, just shift e on a body and it burns it up without IDing it 

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